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Two text were compared. Text 1: 6,23 Kb, 1033 word(s), 3 unique word(s) Text 2: 6,20 Kb, 1041 word(s), 6 unique word(s) Common words number: 429 Similarity (by keywords): 97,9%
Legend:
- common keyword, appears in both texts
- unique keyword, appears only in one of the texts
Text 1: 6,23 Kb, 1033 word(s), 3 unique word(s)
DALLAS
, Texas
(AP
) -- With her sparkling
blue
eyes
, wispy
eyelashes
and demure
smile
, Hertz
is the center
of attention
wherever
she goes
. If you're
lucky
enough
to meet
her, try
to ignore
the tangle
of wires
slinking
from behind
her face
. If you speak
with her, talk
slowly
and loudly
. And no matter
what
you say
, don't be offended
if she looks
at you blankly
and repeatedly
asks
, "What
did
you say
?" Hertz
isn't really
a she, but rather
an it, an animated
robot
head
built
in about
nine
months
by self
-titled
"sculptor
roboticist
" David
Hanson
. Hanson
and other
robot
makers
believe
social
robots
will
one
day
serve
a variety
of functions
: tutor
, companion
, even
security
guard
. But should they
look human
? Hanson
, who
has worked
as a designer
, sculptor
, and robotics
developer
for Walt
Disney
Imagineering
, Universal
Studios
and MTV
, thinks
precise
human
looks
are
a must
if people
are
going
to effectively
communicate
with robots
. Like
his previous
project
, K-bot
, Hanson
sculpted
Hertz
to resemble
his girlfriend
. It's sheathed
in a high
-tech
polymer
Hanson
invented
called
"f'rubber
," which
resembles
human
skin
. The face
is embedded
with tiny
electronic
motors
, so
Hertz
can smile
, frown
or wrinkle
its
forehead
. For now
, Hertz
is a face
mounted
to a wooden
stool
, its
disembodied
brain
a laptop
computer
. It has no arms
, legs
or body
, although
Hanson
is planning
those enhancements
someday
. Hertz's eyes
have video
cameras
, enabling
it to gaze
at a human
face
and follow
you around
, provided
you don't move
too
quickly
or beyond
its
limited
field
of vision
. That and the limited
speech
skills
are
the extent
of Hertz's abilities
. Despite
the embryonic
state
of his work
, Hanson
insists
he's on to something
. "Most
people
doing
social
robots
believe
that human
faces
will
turn
people
off and will
disturb
them. I think
that's ridiculous
," Hanson
said
. "The human
face
is perhaps
the most
natural
paradigm
for us
to interact
with." Not quite
human
Most
experts
disagree
. They
cite
one
of the principles
of social
robotics
, the so
-called
"Uncanny
Valley
" theory
. First
described
by pioneering
Japanese
roboticist
Masahiro
Mori
, the theory
goes
like
this: humans
have a positive
psychological
reaction
to robots
that look somewhat
like
humans
. But if a robot
is made
to look very
realistic
but somehow
isn't quite
right
(it has an odd
smile
, or it doesn't blink
, for example
) it seems
grotesque
instead
of comforting
. "Our experience
has shown
that people
quickly
lose
the suspension
of disbelief
needed
to interact
with these
creations
once
they
start
interacting
with them for any
length
of time
, because
the artificial
intelligence
is not capable
of producing
human
-level
behavior
," said
Reid
Simmons
, a researcher
at Carnegie
Mellon
University's Robotics
Institute
. "I strongly
believe
that this problem
would
be exacerbated
by having
a more
humanly
realistic
robot
." Science
fiction
has long
taken
different
approaches
to imbue
robots
with personal
appeal
. In "Star
Wars
," the blinks
, blurps
and beeps
of R2-D2 were
enough
to give
the trashcan
-shaped
machine
a wide
range
of human
emotions
such
as fear
and excitement
. There
was the strikingly
human
, but emotionally
clueless
, Data
from "Star
Trek
: Next
Generation
." And in 2001's "Artificial
Intelligence
: AI
," unblinking
robot
boy
David
Swinton
yearned
to become
real
so
his flesh
-and-blood
mother
would
love
him
. Hanson
apart
, most
of today's roboticists
are
taking
Mori's theory
into
consideration
. Sony
Corp
.'s QRIO
robot
looks
like
a young
boy
in a space
suit
, but Sony
researchers
say
they
didn't want
to make
it too
similar
to a human
. "If your design
is too
close
to human
form
, at a certain
point
it becomes
just
too
uncanny
," Toshitada
Doi
, head
of Sony's Intelligent
Dynamics
Research
Institute
, says
on Sony's Web
site
. Others
include
GRACE
, short
for Graduate
Robot
Attending
a ConferencE
. Built
by Simmons
and researchers
at several
other
schools
, GRACE's "face
" is a flat
-screen
television
capable
of displaying
a range
of emotions
. Kismet
, a product
of the Massachusetts
Institute
of Technology's Humanoid
Robotics
Group
, has exaggerated
, fuzzy
eyebrows
, big
blue
eyes
and floppy
ears
but its
face
is mostly
metal
and plastic
. Captivating
or disturbing
? Inventor
and author
Ray
Kurzweil
thinks
Hanson's work
is significant
because
realistic
facial
movement
will
play
an important
role
in the way
future
androids
respond
to humans
. First
, however
, robots
will
have to become
significantly
more
intelligent
, able
to gauge
the expressions
of the people
they
encounter
. Kurzweil
estimates
that we'll
begin
to see this human
level
of artificial
intelligence
around
2029. Until
then
, he believes
less
-realistic
robots
will
be more
successful
. "If a robot
has a face
that is not human
, then
we are
more
accepting
of less
-than
-human
behavior
, as we would
with an animal
or doll
," he said
. "Intelligence
significantly
below that of normal
humans
stands
out
more
with a robot
that looks
strikingly
human
. This creates
the impression
of a human
with impaired
intelligence
, which
may strike
some
as disturbing
." For now
, Hanson
is taking
a semester
off from pursuing
his doctoral
thesis
at the University
of Texas
-Dallas
so
he can tinker
with his bots
. Most
of the work
on Hertz
was done
in his apartment
and funded
mostly
with student
loans
. Last
summer
, Hanson
formed
a company
, Human
Emulation
Robotics
, with the hopes
of raising
venture
capital
. "This is like
a first
step
," he said
. "This looks
like
a monster
because
it is a severed
head
. But once
you get
used
to it, it's not. I haven't proven
that it's not disturbing
yet
, but I have shown
that it is captivating
." No matter
what
, we can expected
future
social
robots
to be more
alien
than
human
, said
Will
Wright
, creator
of The Sims
video
games
and a robot
enthusiast
. "The fact
is, I will
share
much
more
evolutionary
history
, and hence
, brain
circuitry
and behavior
, with my cat
than
I ever
will
with a machine
intelligence
," he said
. "The AIs
we will
be inventing
soon
will
almost
certainly
be the first
true
alien
intelligences
humans
will
meet
."
Text 2: 6,20 Kb, 1041 word(s), 6 unique word(s)
DALLAS
- With her sparkling
blue
eyes
, wispy
eyelashes
and demure
smile
, Hertz
is the center
of attention
wherever
she goes
. If you’re
lucky
enough
to meet
her, try
to ignore
the tangle
of wires
slinking
from behind
her face
. If you speak
with her, talk
slowly
and loudly
. And no matter
what
you say
, don’t be offended
if she looks
at you blankly
and repeatedly
asks
, "What
did
you say
?" Hertz
isn’t really
a she, but rather
an it, an animated
robot
head
built
in about
nine
months
by self
-titled
"sculptor
roboticist
" David
Hanson
. Hanson
and other
robot
makers
believe
social
robots
will
one
day
serve
a variety
of functions
: tutor
, companion
, even
security
guard
. But should they
look human
? A friendly
face
in F'rubber
Hanson
, who
has worked
as a designer
, sculptor
, and robotics
developer
for Walt
Disney
Imagineering
, Universal
Studios
and MTV
, thinks
precise
human
looks
are
a must
if people
are
going
to effectively
communicate
with robots
. Like
his previous
project
, K-bot
, Hanson
sculpted
Hertz
to resemble
his girlfriend
. It’s sheathed
in a high
-tech
polymer
Hanson
invented
called
"f’rubber
," which
resembles
human
skin
. The face
is embedded
with tiny
electronic
motors
, so
Hertz
can smile
, frown
or wrinkle
its
forehead
. For now
, Hertz
is a face
mounted
to a wooden
stool
, its
disembodied
brain
a laptop
computer
. It has no arms
, legs
or body
, although
Hanson
is planning
those enhancements
someday
. Hertz’s eyes
have video
cameras
, enabling
it to gaze
at a human
face
and follow
you around
, provided
you don’t move
too
quickly
or beyond
its
limited
field
of vision
. That and the limited
speech
skills
are
the extent
of Hertz’s abilities
. Despite
the embryonic
state
of his work
, Hanson
insists
he’s on to something
. "Most
people
doing
social
robots
believe
that human
faces
will
turn
people
off and will
disturb
them. I think
that’s ridiculous
," Hanson
said
. "The human
face
is perhaps
the most
natural
paradigm
for us
to interact
with." 'Uncanny
Valley' Most
experts
disagree
. They
cite
one
of the principles
of social
robotics
, the so
-called
"Uncanny
Valley
" theory
. First
described
by pioneering
Japanese
roboticist
Masahiro
Mori
, the theory
goes
like
this: Humans
have a positive
psychological
reaction
to robots
that look somewhat
like
humans
. But if a robot
is made
to look very
realistic
but somehow
isn’t quite
right
(it has an odd
smile
, or it doesn’t blink
, for example
) it seems
grotesque
instead
of comforting
. "Our experience
has shown
that people
quickly
lose
the suspension
of disbelief
needed
to interact
with these
creations
once
they
start
interacting
with them for any
length
of time
, because
the artificial
intelligence
is not capable
of producing
human
-level
behavior
," said
Reid
Simmons
, a researcher
at Carnegie
Mellon
University’s Robotics
Institute
. "I strongly
believe
that this problem
would
be exacerbated
by having
a more
humanly
realistic
robot
." Sci
-fi
appeal
Science
fiction
has long
taken
different
approaches
to imbue
robots
with personal
appeal
. In "Star
Wars
," the blinks
, blurps
and beeps
of R2-D2 were
enough
to give
the trashcan
-shaped
machine
a wide
range
of human
emotions
such
as fear
and excitement
. There
was the strikingly
human
, but emotionally
clueless
, Data
from "Star
Trek
: Next
Generation
." And in 2001’s "Artificial
Intelligence
: AI
," unblinking
robot
boy
David
Swinton
yearned
to become
real
so
his flesh
-and-blood
mother
would
love
him
. Hanson
apart
, most
of today’s roboticists
are
taking
Mori’s theory
into
consideration
. Sony
Corp
.’s QRIO
robot
looks
like
a young
boy
in a spacesuit
, but Sony
researchers
say
they
didn’t want
to make
it too
similar
to a human
. "If your design
is too
close
to human
form
, at a certain
point
it becomes
just
too
uncanny
," Toshitada
Doi
, head
of Sony’s Intelligent
Dynamics
Research
Institute
, says
on Sony’s Web
site
. Others
include
GRACE
, short
for Graduate
Robot
Attending
a ConferencE
. Built
by Simmons
and researchers
at several
other
schools
, GRACE’s "face
" is a flat
-screen
television
capable
of displaying
a range
of emotions
. Kismet
, a product
of the Massachusetts
Institute
of Technology’s Humanoid
Robotics
Group
, has exaggerated
, fuzzy
eyebrows
, big
blue
eyes
and floppy
ears
, but its
face
is mostly
metal
and plastic
. 25 years
from now
? Inventor
and author
Ray
Kurzweil
thinks
Hanson’s work
is significant
because
realistic
facial
movement
will
play
an important
role
in the way
future
androids
respond
to humans
. First
, however
, robots
will
have to become
significantly
more
intelligent
, able
to gauge
the expressions
of the people
they
encounter
. Kurzweil
estimates
that we’ll
begin
to see this human
level
of artificial
intelligence
around
2029. Until
then
, he believes
less
-realistic
robots
will
be more
successful
. "If a robot
has a face
that is not human
, then
we are
more
accepting
of less
-than
-human
behavior
, as we would
with an animal
or doll
," he said
. "Intelligence
significantly
below that of normal
humans
stands
out
more
with a robot
that looks
strikingly
human
. This creates
the impression
of a human
with impaired
intelligence
, which
may strike
some
as disturbing
." Aliens
and humans
For now
, Hanson
is taking
a semester
off from pursuing
his doctoral
thesis
at the University
of Texas
-Dallas
so
he can tinker
with his bots
. Most
of the work
on Hertz
was done
in his apartment
and funded
mostly
with student
loans
. Last
summer
, Hanson
formed
a company
, Human
Emulation
Robotics
, with the hopes
of raising
venture
capital
. "This is like
a first
step
," he said
. "This looks
like
a monster
because
it is a severed
head
. But once
you get
used
to it, it’s not. I haven’t proven
that it’s not disturbing
yet
, but I have shown
that it is captivating
." No matter
what
, we can expected
future
social
robots
to be more
alien
than
human
, said
Will
Wright
, creator
of The Sims
video
games
and a robot
enthusiast
. "The fact
is, I will
share
much
more
evolutionary
history
, and hence
, brain
circuitry
and behavior
, with my cat
than
I ever
will
with a machine
intelligence
," he said
. "The AIs
we will
be inventing
soon
will
almost
certainly
be the first
true
alien
intelligences
humans
will
meet
."
Legend:
- common keyword, appears in both texts
- unique keyword, appears only in one of the texts
Common Keywords:
| Keyword |
Frequency in text 1 |
Frequency in text 2 |
| human |
19 |
18 |
| hanson |
12 |
12 |
| robot |
10 |
10 |
| face |
8 |
9 |
| robots |
8 |
8 |
| hertz |
8 |
8 |
| more |
7 |
7 |
| like |
6 |
6 |
| said |
6 |
6 |
| intelligence |
6 |
6 |
| humans |
5 |
6 |
| they |
5 |
5 |
| looks |
5 |
5 |
| people |
5 |
5 |
| robotics |
5 |
5 |
| most |
5 |
5 |
| first |
4 |
4 |
| realistic |
4 |
4 |
| social |
4 |
4 |
| so |
4 |
4 |
| too |
4 |
4 |
| its |
4 |
4 |
| sony |
4 |
4 |
| believe |
3 |
3 |
| than |
3 |
3 |
| head |
3 |
3 |
| artificial |
3 |
3 |
| theory |
3 |
3 |
| work |
3 |
3 |
| behavior |
3 |
3 |
| institute |
3 |
3 |
| would |
3 |
3 |
| because |
3 |
3 |
| what |
3 |
3 |
| smile |
3 |
3 |
| say |
3 |
3 |
| eyes |
3 |
3 |
| uncanny |
2 |
3 |
| now |
2 |
3 |
| disturbing |
3 |
2 |
| called |
2 |
2 |
| researchers |
2 |
2 |
| which |
2 |
2 |
| intelligent |
2 |
2 |
| then |
2 |
2 |
| less |
2 |
2 |
| taking |
2 |
2 |
| capable |
2 |
2 |
| level |
2 |
2 |
| simmons |
2 |
2 |
| don |
2 |
2 |
| thinks |
2 |
2 |
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2 |
2 |
| dallas |
2 |
2 |
| once |
2 |
2 |
| mori |
2 |
2 |
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2 |
2 |
| limited |
2 |
2 |
| kurzweil |
2 |
2 |
| interact |
2 |
2 |
| mostly |
2 |
2 |
| enough |
2 |
2 |
| quickly |
2 |
2 |
| meet |
2 |
2 |
| significantly |
2 |
2 |
| university |
2 |
2 |
| video |
2 |
2 |
| future |
2 |
2 |
| around |
2 |
2 |
| goes |
2 |
2 |
| grace |
2 |
2 |
| shown |
2 |
2 |
| strikingly |
2 |
2 |
| star |
2 |
2 |
| blue |
2 |
2 |
| emotions |
2 |
2 |
| one |
2 |
2 |
| sculptor |
2 |
2 |
| other |
2 |
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| matter |
2 |
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| david |
2 |
2 |
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2 |
2 |
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2 |
2 |
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2 |
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2 |
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2 |
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2 |
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2 |
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| valley |
1 |
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| texas |
2 |
1 |
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2 |
1 |
| rubber |
1 |
2 |
| quite |
2 |
1 |
| appeal |
1 |
2 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
| humanoid |
1 |
1 |
| site |
1 |
1 |
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1 |
1 |
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1 |
1 |
| kismet |
1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
| fear |
1 |
1 |
| displaying |
1 |
1 |
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1 |
1 |
| television |
1 |
1 |
| excitement |
1 |
1 |
| flat |
1 |
1 |
| wide |
1 |
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| several |
1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
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1 |
1 |
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1 |
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1 |
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1 |
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1 |
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1 |
1 |
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1 |
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| significant |
1 |
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1 |
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1 |
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1 |
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| raising |
1 |
1 |
| monster |
1 |
1 |
| severed |
1 |
1 |
| proven |
1 |
1 |
| haven |
1 |
1 |
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1 |
1 |
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1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
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1 |
1 |
| formed |
1 |
1 |
| summer |
1 |
1 |
| yet |
1 |
1 |
| expected |
1 |
1 |
| ais |
1 |
1 |
| ever |
1 |
1 |
| cat |
1 |
1 |
| circuitry |
1 |
1 |
| inventing |
1 |
1 |
| soon |
1 |
1 |
| intelligences |
1 |
1 |
| true |
1 |
1 |
| certainly |
1 |
1 |
| almost |
1 |
1 |
| hence |
1 |
1 |
| history |
1 |
1 |
| games |
1 |
1 |
| sims |
1 |
1 |
| creator |
1 |
1 |
| wright |
1 |
1 |
| enthusiast |
1 |
1 |
| fact |
1 |
1 |
| evolutionary |
1 |
1 |
| much |
1 |
1 |
| share |
1 |
1 |
| bots |
1 |
1 |
| tinker |
1 |
1 |
| role |
1 |
1 |
| important |
1 |
1 |
| play |
1 |
1 |
| movement |
1 |
1 |
| way |
1 |
1 |
| androids |
1 |
1 |
| gauge |
1 |
1 |
| able |
1 |
1 |
| however |
1 |
1 |
| respond |
1 |
1 |
| facial |
1 |
1 |
| ray |
1 |
1 |
| floppy |
1 |
1 |
| big |
1 |
1 |
| eyebrows |
1 |
1 |
| fuzzy |
1 |
1 |
| ears |
1 |
1 |
| metal |
1 |
1 |
| author |
1 |
1 |
| inventor |
1 |
1 |
| plastic |
1 |
1 |
| expressions |
1 |
1 |
| encounter |
1 |
1 |
| impaired |
1 |
1 |
| impression |
1 |
1 |
| creates |
1 |
1 |
| out |
1 |
1 |
| strike |
1 |
1 |
| some |
1 |
1 |
| thesis |
1 |
1 |
| doctoral |
1 |
1 |
| pursuing |
1 |
1 |
| semester |
1 |
1 |
| stands |
1 |
1 |
| normal |
1 |
1 |
| until |
1 |
1 |
| begin |
1 |
1 |
| ll |
1 |
1 |
| estimates |
1 |
1 |
| believes |
1 |
1 |
| successful |
1 |
1 |
| doll |
1 |
1 |
| animal |
1 |
1 |
| accepting |
1 |
1 |
| exaggerated |
1 |
1 |
| having |
1 |
1 |
| tiny |
1 |
1 |
| embedded |
1 |
1 |
| skin |
1 |
1 |
| resembles |
1 |
1 |
| electronic |
1 |
1 |
| motors |
1 |
1 |
| try |
1 |
1 |
| wrinkle |
1 |
1 |
| frown |
1 |
1 |
| ignore |
1 |
1 |
| invented |
1 |
1 |
| polymer |
1 |
1 |
| sculpted |
1 |
1 |
| bot |
1 |
1 |
| project |
1 |
1 |
| previous |
1 |
1 |
| resemble |
1 |
1 |
| girlfriend |
1 |
1 |
| tech |
1 |
1 |
| high |
1 |
1 |
| sheathed |
1 |
1 |
| forehead |
1 |
1 |
| mounted |
1 |
1 |
| gaze |
1 |
1 |
| enabling |
1 |
1 |
| cameras |
1 |
1 |
| someday |
1 |
1 |
| follow |
1 |
1 |
| provided |
1 |
1 |
| field |
1 |
1 |
| beyond |
1 |
1 |
| move |
1 |
1 |
| enhancements |
1 |
1 |
| planning |
1 |
1 |
| laptop |
1 |
1 |
| disembodied |
1 |
1 |
| stool |
1 |
1 |
| wooden |
1 |
1 |
| computer |
1 |
1 |
| arms |
1 |
1 |
| although |
1 |
1 |
| body |
1 |
1 |
| legs |
1 |
1 |
| tangle |
1 |
1 |
| communicate |
1 |
1 |
| talk |
1 |
1 |
| slowly |
1 |
1 |
| loudly |
1 |
1 |
| makers |
1 |
1 |
| day |
1 |
1 |
| serve |
1 |
1 |
| tutor |
1 |
1 |
| functions |
1 |
1 |
| variety |
1 |
1 |
| titled |
1 |
1 |
| self |
1 |
1 |
| animated |
1 |
1 |
| rather |
1 |
1 |
| really |
1 |
1 |
| did |
1 |
1 |
| repeatedly |
1 |
1 |
| blankly |
1 |
1 |
| months |
1 |
1 |
| nine |
1 |
1 |
| about |
1 |
1 |
| companion |
1 |
1 |
| even |
1 |
1 |
| mtv |
1 |
1 |
| studios |
1 |
1 |
| universal |
1 |
1 |
| imagineering |
1 |
1 |
| precise |
1 |
1 |
| must |
1 |
1 |
| effectively |
1 |
1 |
| going |
1 |
1 |
| wires |
1 |
1 |
| disney |
1 |
1 |
| walt |
1 |
1 |
| behind |
1 |
1 |
| speak |
1 |
1 |
| guard |
1 |
1 |
| security |
1 |
1 |
| who |
1 |
1 |
| worked |
1 |
1 |
| developer |
1 |
1 |
| slinking |
1 |
1 |
| designer |
1 |
1 |
| vision |
1 |
1 |
| speech |
1 |
1 |
| time |
1 |
1 |
| length |
1 |
1 |
| any |
1 |
1 |
| interacting |
1 |
1 |
| demure |
1 |
1 |
| producing |
1 |
1 |
| carnegie |
1 |
1 |
| researcher |
1 |
1 |
| reid |
1 |
1 |
| eyelashes |
1 |
1 |
| start |
1 |
1 |
| creations |
1 |
1 |
| experience |
1 |
1 |
| comforting |
1 |
1 |
| instead |
1 |
1 |
| grotesque |
1 |
1 |
| lose |
1 |
1 |
| suspension |
1 |
1 |
| these |
1 |
1 |
| needed |
1 |
1 |
| disbelief |
1 |
1 |
| mellon |
1 |
1 |
| wispy |
1 |
1 |
| wars |
1 |
1 |
| personal |
1 |
1 |
| imbue |
1 |
1 |
| approaches |
1 |
1 |
| blinks |
1 |
1 |
| blurps |
1 |
1 |
| trashcan |
1 |
1 |
| give |
1 |
1 |
| beeps |
1 |
1 |
| different |
1 |
1 |
| taken |
1 |
1 |
| exacerbated |
1 |
1 |
| offended |
1 |
1 |
| problem |
1 |
1 |
| strongly |
1 |
1 |
| asks |
1 |
1 |
| humanly |
1 |
1 |
| long |
1 |
1 |
| fiction |
1 |
1 |
| science |
1 |
1 |
| seems |
1 |
1 |
| example |
1 |
1 |
| ridiculous |
1 |
1 |
| think |
1 |
1 |
| disturb |
1 |
1 |
| turn |
1 |
1 |
| re |
1 |
1 |
| perhaps |
1 |
1 |
| us |
1 |
1 |
| paradigm |
1 |
1 |
| natural |
1 |
1 |
| faces |
1 |
1 |
| doing |
1 |
1 |
| despite |
1 |
1 |
| abilities |
1 |
1 |
| extent |
1 |
1 |
| skills |
1 |
1 |
| embryonic |
1 |
1 |
| state |
1 |
1 |
| lucky |
1 |
1 |
| something |
1 |
1 |
| insists |
1 |
1 |
| experts |
1 |
1 |
| disagree |
1 |
1 |
| center |
1 |
1 |
| very |
1 |
1 |
| made |
1 |
1 |
| somewhat |
1 |
1 |
| somehow |
1 |
1 |
| right |
1 |
1 |
| blink |
1 |
1 |
| doesn |
1 |
1 |
| odd |
1 |
1 |
| reaction |
1 |
1 |
| psychological |
1 |
1 |
| described |
1 |
1 |
| wherever |
1 |
1 |
| principles |
1 |
1 |
| cite |
1 |
1 |
| pioneering |
1 |
1 |
| japanese |
1 |
1 |
| positive |
1 |
1 |
| attention |
1 |
1 |
| masahiro |
1 |
1 |
| shaped |
1 |
1 |
|
Unique keywords in text 1:
| Keyword |
Frequency |
| suit |
1 |
| space |
1 |
| ap |
1 |
|
Unique keywords in text 2:
| Keyword |
Frequency |
| years |
1 |
| aliens |
1 |
| spacesuit |
1 |
| fi |
1 |
| sci |
1 |
| friendly |
1 |
|
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